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STEP INTO A NEW WORLD
All our games take place in brilliantly themed rooms designed with incredible attention to detail
The mighty sword has been entrapped in stone, can you prove your worth to obtain it?
After King Arthur fell at the battle of Camlann, England was thrust into a century of darkness. Excalibur was lost and the valiant Knights of the Round Table disbanded, their bonds of kinship forever broken.
In the darkness, Morgan Le Fey formed the Order of the Sword, searching the land for good and just knights, hoping to restore what was lost and bring England back to the light. She has brought you here, to King Arthur’s tower, in the ruins of Camelot to prove your worth. If you can make it through the tower and draw Excalibur from the stone, England’s glory will be restored!
But someone else lies in wait; a powerful sorcerer twisted by time and regret – Merlin! He has set formidable trials which you must overcome to complete your quest and prove yourselves worthy of lifting the mighty sword.
Please note: Groups will be split into two teams to start with and have to collaborate to get back together.
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All our games take place in brilliantly themed rooms designed with incredible attention to detail
Once the door slams shut you must work together to solve a series of fiendishly clever clues
You've just one hour of pulse-racing excitement to win your freedom - if you can!
Prepare for an intense session of pulse-racing merrymaking