The mighty sword has been entrapped in stone, can you prove your worth to obtain it?

After King Arthur fell at the battle of Camlann, England was thrust into a century of darkness. Excalibur was lost and the valiant Knights of the Round Table disbanded, their bonds of kinship forever broken.

In the darkness, Morgan Le Fey formed the Order of the Sword, searching the land for good and just knights, hoping to restore what was lost and bring England back to the light. She has brought you here, to King Arthur’s tower, in the ruins of Camelot to prove your worth. If you can make it through the tower and draw Excalibur from the stone, England’s glory will be restored!

But someone else lies in wait; a powerful sorcerer twisted by time and regret – Merlin! He has set formidable trials which you must overcome to complete your quest and prove yourselves worthy of lifting the mighty sword.

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  • How many Recommend max 5 for best experience 2 - 6
  • How long 60 minutes
  • Difficulty ★ ★ ☆ ☆ ☆
  • Puzzle Style Creative ✦ · · · · Logical
  • How old Must have 1 player aged 15+ in the room PG (10+)
  • Wheelchair access Accessibility Info Pack available on FAQ page Yes

1

STEP INTO A NEW WORLD

All our games take place in brilliantly themed rooms designed with incredible attention to detail

2

GET LOCKED IN AND CLUED UP

Once the door closes you must work together to solve a series of fiendishly clever clues

3

BEAT THE CLOCK AND BREAK OUT!

You've just one hour of pulse-racing excitement to win your freedom - if you can!