Enter Jack the Ripper’s den… but will you escape?

It’s 1888. You have been monitoring Jack the Ripper for weeks. You know his whereabouts and his movements, but you don’t yet have any evidence.

He leaves his house and you have 60-minutes to find the evidence you need and get out… before he returns!

BOOK NOW
  • How many 2 – 5
  • How long 60 minutes
  • How old PG (10+)

1

STEP INTO A NEW WORLD

All our games take place in brilliantly themed rooms designed with incredible attention to detail

2

GET LOCKED IN AND CLUED UP

Once the door slams shut you must work together to solve a series of fiendishly clever clues

3

BEAT THE CLOCK AND BREAK OUT!

You've just one hour of pulse-racing excitement to win your freedom - if you can!